Tools

Survive the Swarm Loadout Checklist

Tick HUD, dash, gems, 49-cost powerups, and weapon slots before WAVE 1 — then kite.

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Loadout Checklist

Use this Survive the Swarm checklist in the Roblox lobby and again the first time the pack closes. It is not a tier sermon. GeekOut Studio’s game still rewards the same loop: auto-attack weapons, round XP into loadout and health, Shift or Space dash, and two 49-cost powerups that last 30 seconds. Servers hold up to 60. The experience is free to play. Optional Robux can double some end-of-run rewards; that toggle is the last row, not the first.

Work top to bottom. Skip a section only when it does not apply (no Mage buy, not on Trenchline). If you want the why behind a weapon name, open new weapons or the weapon tier list. If you want the calendar, open patch notes. This page is the taps.

Lobby before you press play

  • Redeem codes first. A long grind that starts with an unclaimed string is a wasted timer.
  • Confirm you are on Survive the Swarm by GeekOut Studio, not a differently named insect game. Official socials sit on the official links page.
  • Decide the arena. Default field for practice. Trenchline only if you already understand pillars.
  • Decide the body. Starter kit if dash timing is still messy. Mage only if you accept faster HP drain.
  • Glance once at the getting started loop if WAVE 10 still surprises you.

HUD reminders (keep these in the corner of your eye)

  • WAVE + timer — the next ring is a clock, not a surprise. Start moving before the number flips.
  • HP — Mage leaks. If the bar is already yellow in an early WAVE, you are standing in the pack, not kiting it.
  • LVL — if LVL is frozen, gems are dying in the swarm. XP during the round is what fills weapon slots and health.
  • Multi-weapon bar — empty slots are the new weapons patch waiting on XP. Filled slots auto-attack. You do not need to mash them.
  • Currency — 49 is the powerup price. Count whether you can afford stun, Team Invincibility, or neither.
  • Dash — Shift or Space. If you already burned it, you do not have a panic button until it returns.

Dash ready

  • Bind in your head: Shift or Space, not a random extra key.
  • Spend dash through a gap, never through the core of the insects.
  • Do not dash into empty grass “just to move.” The cooldown is the real resource.
  • If dash is down and the orbit closed, that is a 49-stun moment, not a heroic walk.

Gem pickup path

  • Draw a circle that recrosses your own gem line. Pretty outer kites starve LVL.
  • Cut the tail of the pack, not the head.
  • On Trenchline, let a pillar stretch the blob so gems sit in the slack. Details on the maps guide.
  • If you must step in for a cluster, Team Invincibility is the 30-second window. Stun is the window that makes insects pause while you scoop.

When to spend 49: stun vs Team Invincibility

Both cost 49. Both last 30 seconds. They are not the same button.

STUN ALL ENEMIES when:

  • The orbit around you (or around a Trenchline post) has no gap.
  • Dash is down.
  • You need insects paused so the multi-weapon bar can delete the front rank.
  • You are scooping gems in a tail that is about to reconnect.

Team Invincibility when:

  • You must cross the pack — bad kite, stacked WAVE spawn, or a teammate trapped on the other side.
  • Several players share the same door of insects (it is a team tool, not a solo DPS cooldown).
  • HP is about to hit zero on Mage and stun will not land in time.

Do not stack both on WAVE 8 because you are nervous. Empty currency at WAVE 25 is how runs die after the bar finally looks good. The Tools Hub is the short version of this rule if you need to send it to a friend.

Weapon-slot goals (boomerang + gun)

  • First filled slot: whatever you spawned with. Let it auto-attack.
  • Space-control slot: boomerangs when they appear. Official screenshots already show them. They paint the orbit.
  • Volume slot: Machine Gun when the bar offers it. Community loadouts, including a Trenchline wave 76 clip, treat it as a real slot.
  • Goal for a serious run: boomerang + gun together, then stop rerolling in panic. How slots populate is on new weapons. How they rank is on the weapon tier list and the weapons guide.
  • Do not invent extra spell names to chase. If it is not on a screenshot or a repeated loadout, it is not a checklist row.

Mage HP caution

  • Mage hits hard and melts health faster than a sturdy starter kit. That is the trade.
  • Tick HP more often than LVL. A full gun bar on 10% HP is not a win.
  • Take health-facing level-ups earlier on Mage. Gems still matter because they feed those upgrades.
  • Skip Trenchline on Mage until your dash and stun timing work on open ground. Read Mage before you buy the kit for a 76-wave fantasy.

Trenchline kite posts

  • Pick one pillar as home. Orbit. Do not tourist every column.
  • Cut close to stretch the pack. Dash the gap, not the core.
  • Stun when the post is surrounded. Team Invincibility when a WAVE spawn lands on both sides of the column.
  • Wave 76 is a community clear, not a homework grade. Wave 92 is a difficulty clip. Leave if HP is leaking. More geometry on the Trenchline page.

After the run

  • If you spent Robux to double end-of-run rewards, confirm the toggle actually applied before you queue again.
  • If a slot never filled, your gem path failed, not the 12/24 patch.
  • If you want automation instead of this list, that is the scripts hub, not a loadout row.
  • Return to the Guides Hub for movement practice and the Updates Hub when the Roblox title shows [UPD] again.

Tick the lobby rows. Then stop reading and kite.

FAQ

Frequently Asked Questions

Quick answers for Survive the Swarm on Roblox.

What should I check before WAVE 1?

Codes, arena, hero, HUD (WAVE, HP, LVL, weapon bar, currency), and dash. The lobby list at the top of this page is the order.

When do I buy STUN ALL ENEMIES instead of Team Invincibility?

Stun when the orbit has no gap or dash is down. Team Invincibility when you must cross insects or save a grouped team. Both cost 49 for 30 seconds.

What is the weapon-slot goal?

Boomerangs for space, Machine Gun for volume, together on the bar. See new weapons and the weapon tier list.

How does Mage change the checklist?

HP becomes the scarce row. Do not greed gun slots or Trenchline until dash and stun are clean. Read Mage.

What is different on Trenchline?

One pillar as home, gems in the stretched tail, stun when surrounded. Map notes: Trenchline and the maps guide.

Do I need Robux for this loadout?

No. Survive the Swarm is free to play. Optional Robux can double some end-of-run rewards. Redeem codes before you grind either way.